Character Design - Task 1: Personification
29/8/2022 - 26/9/2022 ( Week 1- Week 5 )
Sasilvia Cheong Pei Hoong / 0345031 / Bachelors of Design in Creative Media
Character Design / Entertainment Design
Task 1- Personification
1.Concept World Creation
In week 1 we were tasked to pick an existing narrative from any type
of media (film, animation, games, comic etc.) and create a new
character from that universe.
I love both anime and playing Genshin Impact, so it was a decision
between those two. However, there were way too many anime to pick from
so it would take a long time for my indecisive soul to decide. In the
end I decided to go with Genshin Impact since I always wanted to
create an OC there, I have always loved the character design from
Genshin Impact since it was so unique and detailed. Yes I am obsess
with having details, I find that every small detail in a character
shows a part of the characters personality and how their backstory
was, it is very interesting and I could talk about it forever. But
lets stop here before a whole essay appears. :D
After picking out my universe I started doing "research" on the game.
It wasn't much of a research for me since I play the game every single
day, so I already knew every part of the story and world that Genshin
Impact had. I compiled the Genshin world and existing characters
together to give me an idea of the similarities and difference that
each of the characters have, since there are many regions so each
character from that region will have a distinctive feature on
them.
Fig.1.1 Genshin Impact, Week 2 (5/9/2022)
Character
My character's name is Hanae Fuji, which translate as blossom and wisteria. She is a demon from Inazuma and a special double vision user who holds both electro and pyro visions. She wields a sword as her weapon and is a companion of Scaramouche, who known as the Sixth of the Eleven Fatui Harbingers.
My character's name is Hanae Fuji, which translate as blossom and wisteria. She is a demon from Inazuma and a special double vision user who holds both electro and pyro visions. She wields a sword as her weapon and is a companion of Scaramouche, who known as the Sixth of the Eleven Fatui Harbingers.
The first thing I had in mind when creating my character was to
have her as a double vision user since there were none of them in
Genshin yet where it would be really fun to come up with her
attack moves while developing it around the gameplay style in
Genshin. Secondly, for her backstory and personality, I wanted her
to be insanely strong and fierce but in reality she is kind and
shy. Since, every single characters in Genshin had a specialty
dish, I wanted one for mine as well so I looked through multiple
existing Inazuma dish that none of the characters had occupy yet
and chose it for her based on her personality. Last but not least,
every Genshin characters requires level up materials for both
ascensions and talent upgrade, I went through the materials that
are found in Inazuma and gave in to her. The most significant
material is the Naku Weed where it is incorporated in her
design.
Fig.1.2 Character's profile, Week 2 (5/9/2022)
Moodboards
My character's design is based on Japanese traditional clothing
with a rebellious and rouge look. She has markings all over her
body due to the fact that most of her powers were sealed away
because she was not able to fully control them. The VFX gameplay
is based on her attack moves that was created in her profile which
can be found fig. 1.2..
Fig.1.3 Moodboard compilation, Week 2 (5/9/2022)
Silhouette and character study
In week 3 we were task to study the silhouettes of existing
characters in our chosen universe. Since my character is from
Inazuma and incorporates traits from Inazuma characters, I looked at
Inazuma female characters at the same time to study their
characteristics. This will help my character fit into the game more
and avoid looking like some outsider.
Fig.1.4 Inazuma characters, Week 3 (5/9/2022)
Fig.1.5 Inazuma characters silhouette, Week 3 (5/9/2022)
Fig.1.6 Significant characters designs in Genshin Impact, Week 3
(5/9/2022)
I also studied Scaramouche's design since I thought that they both
are companions, it would be nice if both my character and
Scaramouche had at least one accessory in common.
Fig.1.7 Scaramouche, Week 3 (5/9/2022)
2. Character Conceptual Development
Below are the 8 thumbnail silhouette sketches for my character.
The pose of my character is reference from Yoimiya in
Genshin.
Fig.2.1 8 thumbnail silhouette sketches , Week 3
(12/9/2022)
After receiving feedback from Ms. Anis, I decided to progress with
the 2, 3,4 and a combination of the 7 and 8 sketches. I noted down
what I liked and dislike in the progressive silhouette sketches so
that I can gather the elements that I liked and incorporate them in
the final design. Where first glance she has to look like a character
from Inazuma. I also asked myself a few questions when reviewing the
sketches, "Does her outfit and hair matches her personality?", "Will
her hair get in the way when she is fighting?", "Does she look like an
Inazuma character at first glance?". Other than that, I also made sure
to incorporate elements that suits her lore and name
meaning.
Fig.2.2 4 progressive silhouette sketches , Week 3
(12/9/2022)
For her hair, I decided to go with the one in the 4th sketch and used
the hair accessory from the 2nd. Then for her clothes I went with the
one in the 2nd sketch, then combined the back cloth from the 3rd sketch
into it since I loved the rebel feeling that the 3rd one was giving off.
As for her leg garment I used the one from the 4th sketch. Last but not
least her shoes are developed from the 3rd sketch. I added on details
such as a clan crest from her demon clan, her markings all over her
body, wisteria patterns on her sleeve since her family name is Fuji
which means wisteria. My character's proportion is 7 heads excluding the
bun she have on her hair and her geta shoes.
Fig.2.3 1 detailed silhouette (B&W) , Week 3
(12/9/2022)
After that, I did the turnaround sketches of my
character.
Fig.2.4 1 detailed turnaround study from silhouette (head to
toe) , Week 4 (20/9/2022)
Final
Fig.3.1 Final Task 1: Personification - slides. Week 5
(26/9/2022)
FEEDBACK
Week 3 (12/9/2022)
Good development, looks like a character from Genshin. Make sure the
Japanese elements are more visible because at first glance she looks like
she's from Liyue. It is nice to see that there's a lot of exploration in the
hair. The first 1st progressive silhouette sketch makes her look nice, the
second one looks very tribal like she belongs with the hilicurls, and the
fourth one is nice it can be explored further there. The braided hair looks
like something Genshin does not have yet.
Week 4 (20/9/2022)
Very nice, love the aesthetic of the art style. You manage to figure
out the hair and it looks great. One suggestion for the body markings
for the left leg is to make it more like a dragon tail spiraling around
it since it looks a bit bare compared to the right leg with the leg
garment and all. Overall great work.
Week 5 (26/9/2022)
Really good, great attention to detail, it can be seen that a lot of
research has been done through the game and lore of Genshin Impact.
You could leak the character and people would believe it was from the
game. It looks like a character that can be added to the game and be a
boss that Paimon would fight XD.
REFLECTION
I have always loved making OCs, ideas was flowing non-stop especially since
we were able to choose any universe we want our character to be from.
Genshin Impact is a game I live and breath with, I can never go a day
without it, so I was able to take every small details that the game has and
incorporate it into my character. I found that the silhouette sketching was
so fun, I have actually never done it before as I always just sketch out
random clothes I want on my characters. It helps planning much more easier.
I also enjoyed adding all the details on my character, drawing details had
always been something so therapeutic and relaxing for me. But other
deadlines had to come between my therapy session </3
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