Major Project

22/4/2024 - //2024 (Week 1 - Week 14)

Sasilvia Cheong Pei Hoong / 0345031 / Bachelors of Design in Creative Media
Major Project


INSTRUCTION





Week 1 (23/4/2024)

On week 1 we were briefed about our major project:
1. Whole semester is consultation based.
2. Come to class to propose a topic, proposal has to be finalized by Week 3.
3. Supervisors will be assigned depending on topic of interest.
4. Set a consultation with your supervisor weekly, might not be during class time.
5. Supervisor will not chase us for progress.
6. Change of topic is not advisable Week 5 onwards.
7. Monday online session will only happen if announced.
8. Major Project cannot feel like an assignment.
9. Working hard does not guarantee you good grades, you must reach the rubrics requirement. 

We were also allowed to choose our topic from 3 given pathways:
1. Dissertation topic.
2. Find an actual life brief (Client). The disclaimer is the client has to be approved by the lecturer. 
3. Find any topic.
  • Purpose - What?
  • Who does benefit from this.
  • What problems are you solving? (Blue Ocean Strategy)

As for exhibition showcase:
1. It is not compulsory.
2. If you are interested and want to join, talk to the president and vice president.
3. It will be held outside of Taylors.
4. Will happen around W15/16

Week 2 (30/4/2024)
Mr. Kanaan has been assigned as my supervisor.


Week 1 Proposal- 
On week 1 I continued my project proposal since I started it during the semester break. I came up with 3 ideas in total. 1. An adoptable figurine and artbook, 2. Blind box figurine and 3. Game Art Book. While all of them are based on different topics.

Week 2
After receiving feedback from Mr. Kanaan, I decided to go with my first idea which was the adoptable figurine and proceeded with the character silhouette sketches 5 for each character. I plan to design each character based on their respective culture, while also incorporating elements of French culture since the world is set in France.


Other than that, I also planned out the landscape and the architecture of the chateau. Since I struggled a lot with the perspective of the chateau due to its complex structure, I decided to build it in 3D first and choose my perspective from there before drawing it. 

Week 3

This week, I kept planning the project and brainstormed packaging concepts for the adoptable figurine. I wanted the packaging to mirror the character's personality, so I came up with the idea of designing a box that looks like a vintage suitcase, complete with a flap opening to showcase the character. This setup allows for displaying the adoption letter and character card on one side, while the adoptable figurine and some props can be on the other. It enhances the collectability of the figurine since it can be displayed at home without needing to be removed from the box.

I also started with the interior of character's favorite room in the chateau, using the same method as the chateau I structured the layout in 3D before progressing with a different perspective.

Week 4
-interior space
-landscape
-


FEEDBACK

Week 
Mr. Asrizal (30/4/2024):
Think about quantifying the benefits. Mr. Kanaan will be your supervisor, set up a suitable time to consult with him.

Mr. Kanaan 
(1/5/2024)
All ideas are good, ideas 1 and 3 are the most workable ones. The first thing to do is sketch, create the world, not just by writing, look at diel lama, create diel lama, which can be executed in different concepts. The problem statement and everything you have for idea 1 is fine. Think about where you want to go to the future figure/ game/ movie company? See which approach you want to go for. See what is the commercial value you are bringing, in terms of production. The art style in your reference is a complex one , see how complex it is and how complex you want it to be. Identify the culture, best is to gamify your idea.

Think about a theme for example its based in France, a circus carnival. Draw the environment, from this environment how do you want to set up the stages for your characters. The packaging make it more unique and valuable so that it is collectable. You don't have to solve the packaging, just do more research. In terms of digital not only physical. See what unique theme your looking at. As you build don't focus only on the characters but the environment as well. Asking the viewers to see beyond. Quickly draw and sketch it out. What is the function of the environment? Costume design can be leather/ animal skin/ woven cotton like what they wore in the 1800s, look at the colours and tones what colour your building, fun and exaggerated. 

What motivates you to go further, without losing interest with your idea. What else is interesting, you can stick with this figurine and branch it out such as using AR projection. Can go and find the base and sculpt straight away, don't go for details just yet. Don't go crazy with writing, can do it in a form of a comic. Try to do 4 models, focus on 2, like the companions. See what NPCs are there in the world. 

References to look at:
1) Todd Mcfarlene (Figurine Carnival Series)
2) Joey Maduala
3) Fable 3
4) Bishop
5) Infinite 
(3-5) cool stuffs go and see to get ideas
6) Moana/ Zootopia

Week 3
No feedback session

Week 4
Make it clearer, it is a pitch bible. Game design can be complex, instead find existing games, elements to fit the game design, be careful with this will waste a lot of time. Look at character as a whole, if its a game, not fully done, not develop, need to look at the UI. Currently the background and character looks seperated. Find a game with similar gameplay. 2D, how to fit this concept design, storytelling, define that, show movement, must show sample of game, show how the whole thing would work in the game. How would the character work, 3D rendered in 2D, 2D or 3D. The albino character is a bit complex in design, for 3D characters can be more detailed while 2D can't. Have a moodboard, quick drawing of the game capture. Quick sketch black and white, or it could be a card game. Like new characters for a new level, upgrades, for example LOL or Overwatch. Or a short animation like Castlevania. The game and animation is something to promote while the card and figurine collectable is to collect and create a community. Short comic can be AR, a series of merchandise, the artbook to promote, the figurine becomes more famous and can be produced into animation, game, comic. Your box is the final product with the figurine. Briefcase create a model sheet. When people buy this they get other bonuses like posters and so on. 

Promoting my IP, cannot show figure alone. Product and IP, can diverse to other platform. Breakdowns, assets, breakdown, card, collectable card, can be a series. What so special about this briefcase, find a box in shopee or lazada and print over it. The figurine is the ultimate goal. 3D print with resin, break it down, the body base, can have different skins.  

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