Major Project
22/4/2024 - 11/8/2024 (Week 1 - Week 16)
Sasilvia Cheong Pei Hoong / 0345031 / Bachelors of Design in Creative Media
Major Project
INSTRUCTION
Week 1 (23/4/2024)
On week 1 we were briefed about our major project:
1. Whole semester is consultation based.
2. Come to class to propose a topic, proposal has to be
finalized by Week 3.
3. Supervisors will be assigned depending on topic of
interest.
4. Set a consultation with your supervisor weekly, might not
be during class time.
5. Supervisor will not chase us for progress.
6. Change of topic is not advisable Week 5 onwards.
7. Monday online session will only happen if announced.
8. Major Project cannot feel like an assignment.
9. Working hard does not guarantee you good grades, you must
reach the rubrics requirement.
We were also allowed to choose our topic from 3 given
pathways:
1. Dissertation topic.
2. Find an actual life brief (Client). The disclaimer is the
client has to be approved by the lecturer.
3. Find any topic.
- Purpose - What?
- Who does benefit from this.
- What problems are you solving? (Blue Ocean Strategy)
As for exhibition showcase:
1. It is not compulsory.
2. If you are interested and want to join, talk to the president and
vice president.
3. It will be held outside of Taylors.
4. Will happen around W15/16
Week 2 (30/4/2024)
Week 2 (30/4/2024)
Mr. Kanaan has been assigned as my supervisor.
Week 1 Proposal-
On week 1 I continued my project proposal since I started it during the semester break. I came up with 3 ideas in total. 1. An adoptable figurine and artbook, 2. Blind box figurine and 3. Game Art Book. While all of them are based on different topics.
On week 1 I continued my project proposal since I started it during the semester break. I came up with 3 ideas in total. 1. An adoptable figurine and artbook, 2. Blind box figurine and 3. Game Art Book. While all of them are based on different topics.
Fig. 1.1 Proposal Slides
Week 2
After receiving feedback from Mr. Kanaan, I decided to go with my first idea which was the adoptable figurine and proceeded with the character silhouette sketches 5 for each character. I plan to design each character based on their respective culture, while also incorporating elements of French culture since the world is set in France.
After receiving feedback from Mr. Kanaan, I decided to go with my first idea which was the adoptable figurine and proceeded with the character silhouette sketches 5 for each character. I plan to design each character based on their respective culture, while also incorporating elements of French culture since the world is set in France.
For Marguerite, as a quintessential Frenchwoman, I've
designed her wardrobe with French-inspired elements like
corsets, stockings, and hemline skirts. Given her role as a
fashion designer, I've chosen to have her dress boldly and
innovatively, incorporating an array of bows and diverse
textures into her outfits. For her pose, I've aimed for an
elegant and confident stance to reflect her sophisticated
and assured nature.
Fig. 2.1 Marguerite Beaumont Thumbnail
Sketches
Eseoghene, is from Senegal in West Africa, wears
clothing inspired by traditional Senegalese garments
like Boubou and Kaftan, seamlessly blending these with
French styles such as tailcoats and cravats. Deeply
engrossed in his research on stars, Ese always carries
an array of scrolls for study. His pose is intended to
reflect his imaginative nature, depicting him lost in
contemplation as he gazes at the stars.
Fig. 2.2 Eseoghene Acheampong Thumbnail
Sketches
Hina is from Japan so she often wears Japanese clothing
like Kimonos and Getas. After her influenced of moving to
France she started wearing more French infused clothing with
bonnets, ruffles and corsets. Hina is very energetic and a
bright girl so I wanted to make her pose more
playful.
Fig. 2.3 Hina Kanamori Thumbnail
Sketches
Fleur is a rabbit doll serving as the butler of the
Chateau in France, so I dressed him in traditional
butler attire. Kind and warm-hearted, Fleur exudes
an inviting and welcoming aura. Abandoned near a
flower bush, he became intertwined with flowers,
which now adorn him, adding a unique and charming
touch to his appearance.
Fig. 2.4 Fleur Thumbnail Sketches
Other than that, I also planned out the landscape and the architecture of the chateau. Since I struggled a lot with the perspective of the chateau due to its complex structure, I decided to build it in 3D first and choose my perspective from there before drawing it.
Week 3
This week, I kept planning the project and brainstormed packaging concepts for the adoptable figurine. I wanted the packaging to mirror the character's personality, so I came up with the idea of designing a box that looks like a vintage suitcase, complete with a flap opening to showcase the character. This setup allows for displaying the adoption letter and character card on one side, while the adoptable figurine and some props can be on the other. It enhances the collectability of the figurine since it can be displayed at home without needing to be removed from the box.
(sorry I lost the previous image with the character sketch
in it so this is updated from W11 with the actual 3D
model :'D)
Fig. 3.1 Figurine Suitcase Packaging
Sketch
I also started with the interior of character's favorite room in the chateau, using the same method as the chateau I structured the layout in 3D before progressing with a different perspective.
Week 4
This week I continued doing the thumbnail sketches for the
environment by drawing over the 3D model I did.
These are the concept sketches I created for Marguerite’s Couture
Studio. The aim was to design a space that was functional and
efficient, with access to all the necessary fashion tools.
Fig. 4.1 Couture Studio Thumbnail
Sketches
Here are the concepts for Eseoghene’s Astronomy
Tower. I envisioned a massive telescope in a
dome-like observatory gazing the night sky. To
enhance the space, I added planets hanging from
the ceiling. The Astronomy Tower room also
includes essential elements for astronomers, such
as a workspace, a whiteboard for theories, a
globe, and a smaller telescope. I experimented
with different layouts and prefer the design with
the central staircase, as it effectively divides
the space.
These are the concepts for Hina’s Apothecary Room. Since the
story is set in 1873, I wanted to go for a traditional
Japanese apothecary room look, as Hina is originally from
Japan before moving to Apothecary Room France with her
parents. The room features a large cupboard with numerous
drawers for storing herbs, ample storage space, and a long
counter for preparing medicines. There are also areas to
hang herbs, and outdoor lighting is kept minimal to preserve
the herbs’ quality.
Week 5
Here I did refinements on the characters based on the
thumbnail sketches I chose and combining them. I also
tested out colour palette that will suit their personality
and dream career of choice.
Fig. 5.1 Marguerite Beaumont
Refinement Sketch + Colour
Palette
Fig. 5.2 Eseoghene
Acheampong Refinement Sketch + Colour
Palette
Week 6
I did more refinements for the
characters here by adding more
accessories for them to build their
character and make them unique. I also
did some splash art sketches based on
the characters likings.
Fig. 6.1 Marguerite Beaumont Refinement + Splash Art Sketch
Fig.
6.2
Eseoghene
Acheampong Refinement
+
Splash
Art
Sketch
I
also
did
a
simple
town
map
sketch
of
the
area
that
the
characters
live
in.
The
chateau
is
located
in
an
enclosed
area
in
the
valleys
while
the
town
and
cathedral
are
located
outside.
However,
when
the
townsfolks
go
to
the
valley
they
are
not
able
to
see
the
chateau
due
to
an
enchantment
the
owner
of
the
chateau
did.
Fig.
6.5
World
Map
Sketch
Week
7
More
character
refinements
and
also
tested
out
some
different
colour
combos.
In the end I still find that the first colour palette suits Marguerite way better as it makes her pop more while the second one feels too dark on her.
In the end I still find that the first colour palette suits Marguerite way better as it makes her pop more while the second one feels too dark on her.
Fig.
7.1
Marguerite
Beaumont
Further
Refinements
+
Colour
Palette
Fig.
7.2
Eseoghene
Acheampong Further
Refinements
Fig.
7.3
Hina
Kanamori Further
Refinements
Fig. 7.4 Fleur Further Refinements + Colour Palette
Fleur's
colour
palette
was
very
hard
to
decide
for
me
it
was
always
changing
and
I
ended
with
these
two.
My
mother
did
like
the
first
one
because
it
was
brighter
but
I
felt
it
was
boring
and
dull
so
I
went
with
my
heart
and
chose
the
second
one
as
I
feel
that
the
colours
suit
Fleur
the
most,
he
had
a
tragic
past
and
still
has
a
bright
personality.
Fig. 7.4 Fleur Further Refinements + Colour Palette
Week
8
-9
I
spent
most
of
my
time
on
Week
8
and
9
on
Marguerite's
3D
Model
,
there
was
a
lot
of
refinements
in
between
and
I
did
a
lot
of
improvements
thanks
to
Mr.
Kannan's
feedback.
Fig.
8.1
Marguerite
Beaumont
3D
Model
Fig. 9.2 Marguerite Beaumont Final Render + Splash Art
Fig. 9.3 Eseoghene Acheampong Final Render
Fig. 10.7 Astronomy Room Progression Sketch
Fig. 10.8 Main Key Visual Sketch
Fig.
8.2
Marguerite
Beaumont
3D
Model
Coloured
Week
10
I
initially
wanted
to
post
Marguerite
like
her
splash
art
pose,
but
why
why
why
is
Zbrush
so
unfriendly
especially
for
posing!
T-Pose
mesh
never
works
just
makes
my
whole
computer
crash.
I
decided
to
just
stick
with
an
A
pose
to
keep
my
sanity
and
also
I
felt
like
I
was
running
out
of
time.
Fig.
9.1
Marguerite
Beaumont
3D
Model
Final
Pose
I
also
did
the
final
render
for
the
characters,
but
only
managed
to
finish
Marguerite's
splash
art
because
I
could
not
think
of
good
splash
art
ideas
at
this
moment.
Fig. 9.2 Marguerite Beaumont Final Render + Splash Art
Fig. 9.3 Eseoghene Acheampong Final Render
Week
11
I
added
a
base
for
the
model
to
look
more
like
a
figurine,
I
decide
to
go
for
brown
and
gold
so
that
it
gives
off
a
more
antique-looking
feel
to
it.
My
initial
idea
was
to
3D
print
this
figurine
out
at
Taylor's
Mereka
space.
However
due
to
my
character
being
too
detailed
I
required
resin
printing
but
Taylor's
only
have
filament
printing.
But
through
Mr.
Ahmad
advice
he
said
to
just
test
it
out,
but
even
when
we
tried
my
file
was
too
large
for
printing
and
I
had
to
go
find
outside
source
to
print
my
model
instead
TT.
I
searched
for
3D
printing
places
for
so
long
and
was
recommended
one
by
my
junior
since
they
print
detailed
characters
too.
Yet
my
file
was
also
too
big
for
them,
I
wanted
to
scream,
Mr.
Kannan
tried
to
help
me
with
reducing
my
file
size
but
it
was
insanely
large
and
will
take
a
very
long
time,
it
was
also
very
difficult.
So
in
the
end,
I
decided
to
make
the
decision
to
not
print
it
anymore
:'D,
another
time
perhaps
when
I
have
more
time
to
fix
it.
Fig.
10.1 Marguerite
Beaumont
Figurine
Final
This
sketch
took
a
very
very
long
time,
the
details
were
crazy,
but
I
wanted
to
make
it
Marguerite
Beaumont
the
girl
who
is
passionate
about
fashion,
has
lots
of
love
for
moths
and
lily
of
the
valley.
Most
of
the
furniture
and
props
in
this
room
are
moth
and
lily
of
the
valley
symbolized.
For
the
clock
I
added
big
buttons
and
moth
wings
to
suit
her
style
more.
Fig.
10.2
Couture
Studio
Final
Sketch
Fig. 10.3 Marguerite Beaumont Turnaround Line Art
Fig. 10.4 Eseoghene Acheampong Turnaround Line Art
Fig. 10.5 Hina Kanamori Turnaround Line Art
I
did
the
line
art
turnarounds
for
the
characters.
Fig. 10.3 Marguerite Beaumont Turnaround Line Art
Fig. 10.4 Eseoghene Acheampong Turnaround Line Art
Fig. 10.5 Hina Kanamori Turnaround Line Art
Fig.
10.6 Fleur Turnaround
Line
Art
I
did
not
have
time
to
finish
this
T^T
and
it
was
scraped.
Fig. 10.7 Astronomy Room Progression Sketch
I
did
the
sketches
of
my
characters
in
potraits
and
showing
somewhat
of
an
emotionless
face.
I
wanted
it
to
look
like
a
family
potrait
on
a
wall
in
a
house.
Sadly,
this
was
also
scraped,
my
heart
hurts
for
it,
I
love
it
so
much,
but
I
had
to
be
smart
with
my
drawings
as
I
had
no
time.
So
I
had
to
just
use
back
what
I
have.
(the mirrors and clock are just placeholder so that I know where to placed my characters at)
(the mirrors and clock are just placeholder so that I know where to placed my characters at)
Fig. 10.8 Main Key Visual Sketch
Week
12
I
coloured
my
character
turnarounds
as
well
as
rendered
the
couture
studio.
I
was
very
very
sick
like
literally
vomiting,
making
10
bowls
of
wonton
from
tissue
papers
and coughing
my
lungs
out after
the
progression
presentation
so
my
progress
slowed
down
a
bit
for
this
week.
Fig.
11.1
Marguerite
Beaumont
Turnaround
Coloured
Fig.
11.2 Eseoghene
Acheampong Turnaround Coloured
Fig.
11.3 Hina
Kanamori Turnaround Coloured
Fig.
11.4 Fleur Turnaround Coloured
Fig.
11.5
Couture
Studio
Rendered
Week
13
I
manage
to
finally
think
of
splash
arts
for
my
characters.
For
Eseoghene
I
drew
moon
and
the
stars
in
the
background
to
show
his
interest
in
celestial
things.
Fig.
11.6 Eseoghene
Acheampong Splash
Art
For
Hina,
I
drew
a
rosemary
it
was
a
kind
of
herb
a
long
time
ago!
Also
I
made
it
look
like
she's
jumping
on
the
ground
with
joy
and
rosemaries
grew
out
from
below
her
feet.
Fig.
11.7 Hina
Kanamori Turnaround Splash
Art
Since
Fleur's
design
is
symbolized
so
much
with
flowers,
I
made
it
look
like
he
used
his
magic
staff
to
enchant
daisies
out.
Fig.
11.8 Fleur Turnaround Splash
Art
The
owner
of
the
chateau
finally
makes
an
appearance!
I
drew
him
wanting
to
make
him
very
charismatic
yet
wise
looking.
He
is
tall
and
confident
as
if
he
has
200
years
of
knowledge
in
him
which
he
does.
The
reason
why
I
chose
black
as
the
colour
for
him
as
I
wanted
him
to
be
someone
to
support
the
other
characters
and
not
take
over
the
spotlight
by
having
too
much
colour
on
him.
His
magic
cane
is
clockpunk
inspired.
The
reason
why
the
tip
of
the
cane
is
stained
red,
it's
because
it
was
the
blood
of
his
rival.
Fig.
11.9 Adélard
Yves
Géroux
Rendered
Fig. 11.10 Second Key Artwork
This
was
the
second
key
visual
I
created
for
the
exhibition
as
I
could
not
finish
the
main
one
in
time.
Fig. 11.10 Second Key Artwork
Week
14
This
week
I
started
drawing
the
illustration
for
the
character's
past
trauma
since
it
was
plan
to
be
used
behind
the
character's
card
as
well
in
the
artbook
to
tell
their
story.
For
Marguerite,
her
past
was
when
she
was
five
her
parents
died
in
the
fire
and
the
townsfolks
think
she
was
the
one
bringing
in
bad
luck
due
to
her
appearance.
Her
dress
flows
and
has
fire
like
patterns
and
the
grave
with
the
Beaumont
name
symbolizes
that
her
parents
had
pass
and
she
is
grieving
the
lost
of
her
parents
while
carrying
a
huge
burden
on
her
own
back.
Fig.
12.1 Marguerite
Beaumont
Tragic
Past
Illustration
Fig. 12.2 Eseoghene Acheampong Tragic Past Illustration
Fig. 12.3 Hina Kanamori Tragic Past Illustration
Fig. 12.4 Fleur Tragic Past Illustration
Ese's
tragic
past
was
when
he
had
to
flee
away
from
his
house
due
to
thugs
and
left
his
mother
behind
as
she
told
him
to
run.
As
he
flee
on
a
ship
that
brought
him
to
France
he
went
to
town
finding
a
cloth
in
the
dumps
and
wearing
it
to
cover
his
skin
patches
due
to
his
skin
condition.
The
chips
on
the
stone
represents
the
part
of
his
skin
that
lost
pigmentation.
Fig. 12.2 Eseoghene Acheampong Tragic Past Illustration
Hina
parents
forced
her
to
marry
someone
which
she
felt
like
she
had
her
whole
life
thrown
away
and
she
has
no
freedom
to
make
her
own
choices
which
shows
that
her
wings,
hands
and
legs
had
been
tied
up.
The
eye
of
the
statue
also
has
different
colour
due
to
her
heterochromia.
Fig. 12.3 Hina Kanamori Tragic Past Illustration
Fleur
was
thrown
and
abandoned
by
his
previous
owner
that
is
why
he
is
laying
on
the
ground
broken
and
in
pieces.
Fig. 12.4 Fleur Tragic Past Illustration
Adelard
lost
his
left
eye
because
of
a
fight
he
had
with
his
rival
in
the
past.
That
is
why
the
left
eye
of
his
statue
is
bleeding.
Fig.
12.5 Adélard
Yves
Géroux Tragic
Past Illustration
Fig.
12.6
Main
Key
Artwork
After
finishing
most
of
the
illustrations
and
concepts
I
started
making
the
merch
for
the
adoptable
figurine
and
the
art
book.
Fig.
12.7
Keychains
Merchandise
for
Adoptable
Figurine
Fig.
12.8
Die
Cut
Sticker
Merchandise
for
Adoptable
Figurine
Fig.
12.9
Character
Card
Merchandise
for
Adoptable
Figurine
Fig.
12.10
Character
Art
Print
for Adoptable
Figurine
Fig.
12.11
Die
Cut
Sticker
Merchandise
for
Art
Book
Fig.
12.12
Postcard
Merchandise
for
Art
Book
Finals
:
Merchandise
Production
Adoptable Figurine
Adoptable Figurine
Fig.
14.1
Figurine
Fig.
14.6
Box
Mock
Up
(Back)
Fig. 14.7 Character Card
Fig. 14.8 Character Art Print
Fig. 14.9 Character Keychain
Fig. 14.10 Character Die Cut Sticker
Fig.
14.2
Box
Mock
Up
(Front
Close)
Fig.
14.3
Box
Mock
Up
(Front
Open)
Fig.
14.4
Box
Mock
Up
(Inside)
Fig.
14.5
Box
Mock
Up
(Side)
Fig. 14.7 Character Card
Fig. 14.8 Character Art Print
Fig. 14.9 Character Keychain
Fig. 14.10 Character Die Cut Sticker
Art
Book
Fig.
15.1
Art
Book
(eBook
Version)
Final
Presentation
Deck
Fig.
15.8
Final
Presentation
Deck
EXHIBITION
I made a
few extra
things for
the
exhibition:
Fig.
1.1
Name card
Fig.
1.2
Stamp
FEEDBACK
Week 2
Mr. Asrizal (30/4/2024):
Think about quantifying the benefits. Mr. Kanaan
will be your supervisor, set up a suitable time to
consult with him.
Mr. Kanaan (1/5/2024):
Mr. Kanaan (1/5/2024):
All ideas are good, ideas 1 and 3 are the most
workable ones. The first thing to do is sketch, create
the world, not just by writing, look at diel lama,
create diel lama, which can be executed in different
concepts. The problem statement and everything you
have for idea 1 is fine. Think about where you want to
go to the future figure/ game/ movie company? See
which approach you want to go for. See what is the
commercial value you are bringing, in terms of
production. The art style in your reference is a
complex one , see how complex it is and how complex
you want it to be. Identify the culture, best is to
gamify your idea.
Think about a theme for example its based in France,
a circus carnival. Draw the environment, from this
environment how do you want to set up the stages for
your characters. The packaging make it more unique and
valuable so that it is collectable. You don't have to
solve the packaging, just do more research. In terms
of digital not only physical. See what unique theme
your looking at. As you build don't focus only on the
characters but the environment as well. Asking the
viewers to see beyond. Quickly draw and sketch it out.
What is the function of the environment? Costume
design can be leather/ animal skin/ woven cotton like
what they wore in the 1800s, look at the colours and
tones what colour your building, fun and
exaggerated.
What motivates you to go further, without losing
interest with your idea. What else is interesting, you
can stick with this figurine and branch it out such as
using AR projection. Can go and find the base and
sculpt straight away, don't go for details just yet.
Don't go crazy with writing, can do it in a form of a
comic. Try to do 4 models, focus on 2, like the
companions. See what NPCs are there in the
world.
References to look at:
1) Todd Mcfarlene (Figurine Carnival Series)
References to look at:
1) Todd Mcfarlene (Figurine Carnival Series)
2) Joey Maduala
3) Fable 3
4) Bishop
4) Bishop
5) Infinite
(3-5) cool stuffs go and see to get ideas
6) Moana/ Zootopia
Week 3
No feedback session
Week 4 (17/5/2024)
(3-5) cool stuffs go and see to get ideas
6) Moana/ Zootopia
Week 3
No feedback session
Week 4 (17/5/2024)
Make it clearer, it is a pitch bible. Game design can
be complex, instead find existing games, elements to
fit the game design, be careful with this will waste a
lot of time. Look at character as a whole, if its a
game, not fully done, not develop, need to look at the
UI. Currently the background and character looks
seperated. Find a game with similar gameplay. 2D, how
to fit this concept design, storytelling, define that,
show movement, must show sample of game, show how the
whole thing would work in the game. How would the
character work, 3D rendered in 2D, 2D or 3D. The
albino character is a bit complex in design, for 3D
characters can be more detailed while 2D can't. Have a
moodboard, quick drawing of the game capture. Quick
sketch black and white, or it could be a card game.
Like new characters for a new level, upgrades, for
example LOL or Overwatch. Or a short animation like
Castlevania. The game and animation is something to
promote while the card and figurine collectable is to
collect and create a community. Short comic can be AR,
a series of merchandise, the artbook to promote, the
figurine becomes more famous and can be produced into
animation, game, comic. Your box is the final product
with the figurine. Briefcase create a model sheet.
When people buy this they get other bonuses like
posters and so on.
Promoting my IP, cannot show figure alone. Product
and IP, can diverse to other platform. Breakdowns,
assets, breakdown, card, collectable card, can be a
series. What so special about this briefcase, find a
box in shopee or lazada and print over it. The
figurine is the ultimate goal. 3D print with resin,
break it down, the body base, can have different
skins.
Week 5 (24/5/2024)
Fix the anatomy of the characters, further develop their characteristics, like what do they carry. Add a fusion (diesel punk). Current characters look too mundane for FYP. They might hold a power a natural one. Figurine need to capture an essence from the audience. Characters can have multiple skins, can be further developed in different series. Can photobash here and there. There are usually 3 types of body for each gender. Think about how the idea can be expanded. Map it out like a blueprint, for example arcane. For the 3D print can be a polygonal style like Overwatch. This project will be expensive but you must have a solid IP. If the final model is hard to colour, can tweak it and make it bronze.
Week 6 (1/6/2024)
Value it and add photobashing to get textures, some netting maybe, have to test it quickly. For the heterochromia character, the sleeve is too long its too much, remove them, can fold it up to elbows. The characters has too many details and too many micro stuffs, if its all over the place its overwhelming. The colours are okay, but needs something more. Should start 3D sculpt already. There's a good improvement with the characters. When presenting, have to break them down such as the references used. Need to have good balance between details and solid. When 3D printing try to see how it breaks down. Need to add more clockpunk elements and lessen the complex detail. Find a reference how to package figurine. Sculpt the nig detail first, once the base is complete separate the limbs. Need to finish 60% of the details (key features is there), in A pose, T pose. Break it down in a mannequin manner. Think if your character is static or is it going to move.
Week 7 (4/6/2024)
Add vibrancy. The heterochromia character anatomy is off, the leg is weird and lines of knees have to be seen. Remove the texture of the background when presenting the characters as it distracts it too much. Take the current characters and add more components, take a gradient and overlay on the characters, take blue brush and add shadows, use colour highlights to give it more life, shine and polishing, reference cloth and overlay to get accurate cloth folds, the heterochromia character is not balanced feels like she is tipping over. Try to solve in terms of production design, add more clockpunk, look at more gears.
Week 8 (14/6/2024)
Go to slide beside quicksave to reduce opacity of ZBrush so that its easier to reference my drawing when modelling. For the hair on the model have more variation, small, medium and thick not strand by strand. The shirt needs proper folds. For the skirt can reduce three layers to one and can use mask to create polygroup to create the ornaments. Sharpen certain features, look at arcane 3D model for reference.
Week 9 (22/6/2024)
The cloth is too soft, sharpen it. Can do skin details with alpha stock. (Standard> drag> import alpha> masking by clarity) To print the model can go to Mereka space at vortex E1.09 and find Mr Ahmad. For the chateau drawing it can be drawn close and front faced.
Week 10 (27/6/2024)
No consultation
Week 11
(2/7/2024) Progress Presentation
Mr Kamal: Appreciate the effort in details, if it's to be developed into an animation it will be hard because of the intricate design. But for artbook and figurine then it's all good.
(5/7/2024)
Mr Kannan: The cloth is too soft, sharpen it. Can do skin details with alpha stock. (Standard> drag> import alpha> masking by clarity) To print the model can go to Mereka space at vortex E1.09 and find Mr Ahmad. For the chateau drawing it can be drawn close and front faced.
Week 12 (12/7/2024)
The figurine packaging can be printed on A3 paper smaller like a prototype.
Add vibrancy. The heterochromia character anatomy is off, the leg is weird and lines of knees have to be seen. Remove the texture of the background when presenting the characters as it distracts it too much. Take the current characters and add more components, take a gradient and overlay on the characters, take blue brush and add shadows, use colour highlights to give it more life, shine and polishing, reference cloth and overlay to get accurate cloth folds, the heterochromia character is not balanced feels like she is tipping over. Try to solve in terms of production design, add more clockpunk, look at more gears.
Week 8 (14/6/2024)
Go to slide beside quicksave to reduce opacity of ZBrush so that its easier to reference my drawing when modelling. For the hair on the model have more variation, small, medium and thick not strand by strand. The shirt needs proper folds. For the skirt can reduce three layers to one and can use mask to create polygroup to create the ornaments. Sharpen certain features, look at arcane 3D model for reference.
Week 9 (22/6/2024)
The cloth is too soft, sharpen it. Can do skin details with alpha stock. (Standard> drag> import alpha> masking by clarity) To print the model can go to Mereka space at vortex E1.09 and find Mr Ahmad. For the chateau drawing it can be drawn close and front faced.
Week 10 (27/6/2024)
No consultation
Week 11
(2/7/2024) Progress Presentation
Mr Kamal: Appreciate the effort in details, if it's to be developed into an animation it will be hard because of the intricate design. But for artbook and figurine then it's all good.
(5/7/2024)
Mr Kannan: The cloth is too soft, sharpen it. Can do skin details with alpha stock. (Standard> drag> import alpha> masking by clarity) To print the model can go to Mereka space at vortex E1.09 and find Mr Ahmad. For the chateau drawing it can be drawn close and front faced.
Week 12 (12/7/2024)
The figurine packaging can be printed on A3 paper smaller like a prototype.
REFLECTION
This experience was something totally new to me, and I was really surprised by how much I got done in just 16 weeks during my final semester. It felt like a rollercoaster ride! There was so much to do and so little time, so I had to really focus on managing my time and staying organized. I started using checklists to make sure I was on the right track.
Bringing my project to life was something I’ve always wanted to do, so getting to print my merch, like the artbook, art prints, and cards, made me really proud and happy. It was a bit of a bummer that I couldn’t print my 3D model because it was too detailed and heavy, and I didn’t have time to retopologize it. But I’m definitely planning to figure that out when I have more free time.
Looking back on my three years at university, I can see how much I’ve improved. I’m so grateful to my lecturers, Mr. Kannan and Ms. Anis, for all their support and guidance throughout my degree. I really couldn’t have come this far without them, they were always so kind and understanding, and their feedback helped me a ton.
A huge thanks to my friends and family for always supporting me. I love you all for being there for me and believing in me. As I wrap up this blog, I hope you’ve enjoyed following along. This is the end of one journey, but the start of something new!
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