Environment Design - Exercises: Fundamentals

 6/4/2023 - 5/5/2022 ( Week 1- Week 5)

Sasilvia Cheong Pei Hoong / 0345031 / Bachelors of Design in Creative Media
Environment Design / Entertainment Design
Exercises: Fundamentals 


INSTRUCTION




Tasks

Week 1 - Draw thumbnail sketches for perspective, find alleyways, landscapes, mountains, and skies, 4 per sheet, 16:9 in a sheet, 1920x1080, resolution 72, final resolution 140-300, and collect some photos for inspiration. 3-4 drawings for each perspective 1 point, 2 points, 3 points and 4 points. Understand the composition shape of the windows or doors, but no detail like trees or other complicated stuff, will be looking at the lines and the form. Floating buildings will have 4 vanishing points.

Week 2 - Reference different temples and sketch out 6 temples from different perspective. Also, do not use any real religion when it comes to anything, create a fake fantasy one, and do not touch on a sensitive topic. Remember when drawing an environment draw a human/ animal for the scale.

Week 3 - 
For the temple sketch:
1. Come up with a map by using the rules of third to get an idea of the space 
2. Foreground, ground, and background, separate them to understand the blockout of the drawings 
3. Draw a square before drawing the building, do composition 
4. Things to do is, rules of third, breakdown and composition






Fundamentals

Week 1- 
Perspective Studies (Landscape)
We were tasked to find high-resolution landscape images (16:9, 1080 x 1920), and then we have to identify the perspective by drawing out the 1-point perspective/ 2-point perspective/ 3-point perspective with vanishing points. Then reconstruct the image by doing a simple line art of it. 




Fig. 1.1 - 1 Point perspective (1) 15/4/2023



Fig. 1.2 - 1 Point perspective (2) 9/4/2023



Fig. 1.3 - 1 Point perspective (3) 9/4/2023



Fig. 1.4 - 1 Point perspective (4) 9/4/2023



Fig. 1.5 - 2 Point perspective (1) 9/4/2023




Fig. 1.6 - 2 Point perspective (2) 9/4/2023



Fig. 1.7 - 2 Point perspective (3) 9/4/2023



Fig. 1.8 - 3 Point perspective (1) 9/4/2023



Fig. 1.9 3 Point perspective (2) 9/4/2023 



Fig. 1.10 3 Point perspective (2) 9/4/2023 



Fig. 1.11 4 Point perspective (1) 15/4/2023 



Week 2- 
Value Painting Studies (Landscape) 
These were the value painting studies I did for digital matte painting exercise.


Fig. 2.1 - Value Painting (1) 16/4/2023



Fig. 2.2 - Value Painting (2) 16/4/2023



Fig. 2.3 - Value Painting (3) 16/4/2023



Fig. 2.4 - Value Painting (4) 16/4/2023



Fig. 2.5 - Value Painting (5) 16/4/2023



Fig. 2.6 - Value Painting (6) 16/4/2023


Temple Sketches 
We were told to come up with 6 different perspective sketches for a temple. I struggled a lot the trees looked horrendous.



Fig. 3.1  Front view sketch (19/4/2023)



Fig. 3.2  Left view with waterfall close-up sketch (19/4/2023)



Fig. 3.3  Bridge view sketch (19/4/2023)



Fig. 3.4  Left view sketch (19/4/2023)



Fig. 3.5  Entrance view sketch (19/4/2023)



Fig. 3.6  Cave view sketch (19/4/2023)



Week 3- 
Temple Sketch Updates
After receiving some feedback from Mr. Kannan, I then refined my sketches and fixed the perspective for a few of them. I also made the sketch much cleaner this time. 




Fig. 4.1  Front view sketch (25/4/2023)




Fig. 4.2  Left view with waterfall close-up sketch (25/4/2023)




Fig. 4.3  Bridge view sketch (25/4/2023)




Fig. 4.4  Left view sketch (25/4/2023)




Fig. 4.5  Entrance view sketch (25/4/2023)




Fig. 4.6  Cave view sketch (25/4/2023)


Temple Sketches Ambience and Extractions - Week 4
I added blue ambience on top of the sketches and did a few extractions for the props and details. 


Fig. 5.1 Front view (3/5/2023)



Fig. 5.2 Left view with waterfall closeup (3/5/2023)



Fig. 5.3 Bridge view (3/5/2023)



Fig. 5.4 Left view (3/5/2023)



Fig. 5.5 Entrance view (3/5/2023)



Fig. 5.6 Cave view  (3/5/2023)


Final


Fig. 1.2 Exercises: Fundamentals  (4/5/2023)



FEEDBACK

Week  2 (13/4/2023)
Temple sketch is fine, try not to add too many things as it will be messy, simplify it into shapes and add a few lines. Now use this idea and sketch it in other perspectives. 

Week  3 (20/4/2023)
Waterfall: For a start, it's fine, do a silhouette of a character do not draw a stickman it looks kiddish. The waterfall has an edge, it falls in a very sharp manner. End of the day it's about the quality. There is no harm in making it simple, but you can exaggerate it. give it some shape. When drawing shapes, make it big medium and small. Overlap it, if you want to push it further, focus on the structural design. 


Fig. 1.1  Waterfall shrine sketch feedback 


Gate: This is a common shot, it's cool. You can start off with this. You can try opening up the top to make it look like a crate. Maybe create a rock wall surrounding it first before adding the trees. You could add a statue on the left. You could also look up China Buddha statue for inspiration, to look at how nature has taken over, with human architecture and carvings. Add two more gates beside to exaggerate it, and extend it. The back temple make it  a silhouette do not have to be so detailed, can cover it with fog. 


Fig. 1.2  Temple gate feedback 


Bridge: For the brick walls, just draw a few blocks one big, medium and small, It would look cleaner and nicer. Try to overlap certain elements to exaggerate the shapes. 



Fig. 1.3 Bridge feedback 


Fig. 1.4 Bridge feedback 


Temple vertical: This drawing is fine, but how much are you adding in, it is fine as a basic shape. Break down the structure properly. 

Waterfall temple: Too much is going on, simplify it. 


Fig. 1.5 Overall feedback




REFLECTION
I have never ever drew a proper environment in my entire life. I'm the kind of person who would draw a character and slap a solid background and call it a day. I was terrified. I struggled a lot with perspective, well I saw that coming because I also struggled with it during vehicle design. My favorite part was the extractions of the props and details.



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